Broken Remote

February 16, 2009

Dynamic JTree in Java

Filed under: programming — Broken Remote @ 1:14 pm

Here’s a neat little SUN example that shows how to use a dynamic JTree in Java. By dynamic, I mean adding and removing nodes from the tree. Very useful.

*******************************************

DynamicTreeDemo.java

*******************************************
/*
 * Copyright (c) 1995 - 2008 Sun Microsystems, Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *   - Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *
 *   - Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 *   - Neither the name of Sun Microsystems nor the names of its
 *     contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

//package components;
/*
 * This code is based on an example provided by Richard Stanford,
 * a tutorial reader.
 */

import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.tree.DefaultMutableTreeNode;

public class DynamicTreeDemo extends JPanel implements ActionListener {
    private int newNodeSuffix = 1;
    private static String ADD_COMMAND = "add";
    private static String REMOVE_COMMAND = "remove";
    private static String CLEAR_COMMAND = "clear";

    private DynamicTree treePanel;

    public DynamicTreeDemo() {
        super(new BorderLayout());

        // Create the components.
        treePanel = new DynamicTree();
        populateTree(treePanel);

        JButton addButton = new JButton("Add");
        addButton.setActionCommand(ADD_COMMAND);
        addButton.addActionListener(this);

        JButton removeButton = new JButton("Remove");
        removeButton.setActionCommand(REMOVE_COMMAND);
        removeButton.addActionListener(this);

        JButton clearButton = new JButton("Clear");
        clearButton.setActionCommand(CLEAR_COMMAND);
        clearButton.addActionListener(this);

        // Lay everything out.
        treePanel.setPreferredSize(new Dimension(300, 150));
        add(treePanel, BorderLayout.CENTER);

        JPanel panel = new JPanel(new GridLayout(0, 3));
        panel.add(addButton);
        panel.add(removeButton);
        panel.add(clearButton);
        add(panel, BorderLayout.SOUTH);
    }

    public void populateTree(DynamicTree treePanel) {
        String p1Name = new String("Parent 1");
        String p2Name = new String("Parent 2");
        String c1Name = new String("Child 1");
        String c2Name = new String("Child 2");

        DefaultMutableTreeNode p1, p2;

        p1 = treePanel.addObject(null, p1Name);
        p2 = treePanel.addObject(null, p2Name);

        treePanel.addObject(p1, c1Name);
        treePanel.addObject(p1, c2Name);

        treePanel.addObject(p2, c1Name);
        treePanel.addObject(p2, c2Name);
    }

    public void actionPerformed(ActionEvent e) {
        String command = e.getActionCommand();

        if (ADD_COMMAND.equals(command)) {
            // Add button clicked
            treePanel.addObject("New Node " + newNodeSuffix++);
        } else if (REMOVE_COMMAND.equals(command)) {
            // Remove button clicked
            treePanel.removeCurrentNode();
        } else if (CLEAR_COMMAND.equals(command)) {
            // Clear button clicked.
            treePanel.clear();
        }
    }

    /**
     * Create the GUI and show it. For thread safety, this method should be
     * invoked from the event-dispatching thread.
     */
    private static void createAndShowGUI() {
        // Create and set up the window.
        JFrame frame = new JFrame("DynamicTreeDemo");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        // Create and set up the content pane.
        DynamicTreeDemo newContentPane = new DynamicTreeDemo();
        newContentPane.setOpaque(true); // content panes must be opaque
        frame.setContentPane(newContentPane);

        // Display the window.
        frame.pack();
        frame.setVisible(true);
    }

    public static void main(String[] args) {
        // Schedule a job for the event-dispatching thread:
        // creating and showing this application's GUI.
        javax.swing.SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                createAndShowGUI();
            }
        });
    }
}

*******************************************

DynamicTree.java

*******************************************

/*
 * Copyright (c) 1995 - 2008 Sun Microsystems, Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *   - Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *
 *   - Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 *   - Neither the name of Sun Microsystems nor the names of its
 *     contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

//package components;
/*
 * This code is based on an example provided by Richard Stanford,
 * a tutorial reader.
 */

import java.awt.GridLayout;
import java.awt.Toolkit;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTree;
import javax.swing.tree.DefaultMutableTreeNode;
import javax.swing.tree.DefaultTreeModel;
import javax.swing.tree.MutableTreeNode;
import javax.swing.tree.TreePath;
import javax.swing.tree.TreeSelectionModel;
import javax.swing.event.TreeModelEvent;
import javax.swing.event.TreeModelListener;

public class DynamicTree extends JPanel {
	protected DefaultMutableTreeNode rootNode;
	protected DefaultTreeModel treeModel;
	protected JTree tree;
	private Toolkit toolkit = Toolkit.getDefaultToolkit();

	public DynamicTree() {
		super(new GridLayout(1, 0));

		rootNode = new DefaultMutableTreeNode("Root Node");
		treeModel = new DefaultTreeModel(rootNode);

		tree = new JTree(treeModel);
		tree.setEditable(true);
		tree.getSelectionModel().setSelectionMode(TreeSelectionModel.SINGLE_TREE_SELECTION);
		tree.setShowsRootHandles(true);

		JScrollPane scrollPane = new JScrollPane(tree);
		add(scrollPane);
	}

	/** Remove all nodes except the root node. */
	public void clear() {
		rootNode.removeAllChildren();
		treeModel.reload();
	}

	/** Remove the currently selected node. */
	public void removeCurrentNode() {
		TreePath currentSelection = tree.getSelectionPath();
		if (currentSelection != null) {
			DefaultMutableTreeNode currentNode = (DefaultMutableTreeNode) (currentSelection.getLastPathComponent());
			MutableTreeNode parent = (MutableTreeNode) (currentNode.getParent());
			if (parent != null) {
				treeModel.removeNodeFromParent(currentNode);
				return;
			}
		}

		// Either there was no selection, or the root was selected.
		toolkit.beep();
	}

	/** Add child to the currently selected node. */
	public DefaultMutableTreeNode addObject(Object child) {
		DefaultMutableTreeNode parentNode = null;
		TreePath parentPath = tree.getSelectionPath();

		if (parentPath == null) {
			parentNode = rootNode;
		} else {
			parentNode = (DefaultMutableTreeNode) (parentPath.getLastPathComponent());
		}

		return addObject(parentNode, child, true);
	}

	public DefaultMutableTreeNode addObject(DefaultMutableTreeNode parent, Object child) {
		return addObject(parent, child, false);
	}

	public DefaultMutableTreeNode addObject(DefaultMutableTreeNode parent, Object child, boolean shouldBeVisible) {
		DefaultMutableTreeNode childNode = new DefaultMutableTreeNode(child);

		if (parent == null) {
			parent = rootNode;
		}

		// It is key to invoke this on the TreeModel, and NOT
		// DefaultMutableTreeNode
		treeModel.insertNodeInto(childNode, parent, parent.getChildCount());

		// Make sure the user can see the lovely new node.
		if (shouldBeVisible) {
			tree.scrollPathToVisible(new TreePath(childNode.getPath()));
		}
		return childNode;
	}

	class MyTreeModelListener implements TreeModelListener {
		public void treeNodesChanged(TreeModelEvent e) {
			DefaultMutableTreeNode node;
			node = (DefaultMutableTreeNode) (e.getTreePath().getLastPathComponent());

			/*
			 * If the event lists children, then the changed node is the child
			 * of the node we've already gotten. Otherwise, the changed node and
			 * the specified node are the same.
			 */

			int index = e.getChildIndices()[0];
			node = (DefaultMutableTreeNode) (node.getChildAt(index));

			System.out.println("The user has finished editing the node.");
			System.out.println("New value: " + node.getUserObject());
		}

		public void treeNodesInserted(TreeModelEvent e) {
		}

		public void treeNodesRemoved(TreeModelEvent e) {
		}

		public void treeStructureChanged(TreeModelEvent e) {
		}
	}
}

February 2, 2009

Light Cycles

Filed under: gaming, programming — Tags: , , , , — Broken Remote @ 12:48 pm

Here’s a neat Light Cycles clone I wrote a few years back using a program called Game Maker. I never finished it completely, but it’s very close to a complete game. There are a couple bugs with it, but it’s generally pretty fun. I’ve thought about redoing it in C++ or GML again, but decided against it – I have a lot of other things to work on. Here are a couple screenshots:

The intro menu for the game.

The intro menu for the game.

An in-game look. The cycle on the left was just destroyed.

An in-game look. The cycle on the left was just destroyed.

There are some problems running on Windows Vista, but I was able to convert the application to run OK using a program written by the creator of Game Maker. Be sure you download the correct version. There are no installers or anything like that, but the game does require that you have both the .exe and the .ini file in the same directory.

Download Link for both XP and Vista

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